The 30 Computers Sculpture Project | |||||||||||||||||||
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Bones (2004) This sculpture was the second sculpture completed in the 30 computers series. This work is based on a dodecahedron. A computer frame forms the edge of each pentagonal face, three frames meet at each vertex and are held together by a triangle frame. In 2011, with the help of friends and neighbors, Bones was lifted out of its static position and moved onto a new support structure. On July 30, 2011, it was converted to a kinetic sculpture that could manually spun around a horizontal axis. Take a look.
There was one intermediate sculpture that was the result of a computational error whereby the angle was based on the angle of a face and not the edge. Coincidentally, it formed the edges of a cube, shown here with my daughter Kelly on the right. Exhibits Artomatic - 2004 Bones was exhibited outside at the former DC Children's Museum. During a strong storm Bones started to roll across the court yard like a massive post-industrial tumble weed. Computer manufacturers freaked out as they saw their futures flash before their eyes. |
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